Boomboxes[]
The Boomboxes, the second faction to help the Telescopes against the Boxes. Despite having lesser units than the Telescopes, their units have more HP and unique abilities, and their titan, Titan Boombox, is equipped with fast firing deadly weaponry that can easily clear out a group of Boxes in either a single strike, or take down a large enormous Box in seconds. Although, his health is the lowest health pool of any Titan, so it's best to either keep flying to avoid hits that can tremendously damage you or have a fellow Titan take the damage for you.
Standard Units[]
The main force of the Boombox faction. Compared to their counterpart, who has many more units, the Boomboxes standard units are more powerful in exchange, having more health and unique abilities compared to the Telescopes.
Boombox[]
The Boombox, the counterpart to the Telescope, having 140 HP compared to the Telescope and has two abilities, but is unable to dash.
Abilities
- [F] Sound-blast - Emits a sound-blast from its Boombox head. Currently broken or it's too small to work.
- [T] Heal Aura - Emits a visible green aura around itself, healing any Allies that comes into contact with. Doesn't work on yourself however.
Large Boombox[]
The Large Boombox, having 800 HP and is a larger, more superior variant of the Boombox. They are a powerful counterpart of the Large Telescope, using loud sounds to its advantage and having more health. Has 3 tools, Large Punch tool which deals 60 damage and knocks the enemy away, the Kick tool which deals 85 damage and stuns the enemy for a short time, and the Grab tool which grabs a Box either smaller than it or the same size as it then blasts its ears using a loud ear-rape, dealing 77 damage.
Abilities
- [F] Large Sound Blast - Emits a sound-blast from its Boombox head, dealing 40 damage to any Box near it.
- [Q] Slam - A variant of the Stomp from the Large Telescope. Quickly raises his right arm in the air then slams it in front of him, dealing 55 damage to any Box near them.
- [Shift] Stomp - Stomps the ground, dealing 95 damage to any Box near them.
Ninja Boombox[]
The Boombox variant of the Ninja Telescope, the Ninja Boombox, having 600 HP(450 on spawn). Compared to his counterpart, he has knives instead of Box cutter that deals 20 damage and 30 damage on the last hit while boosting him forward slightly, and has a jetpack as well to fly.
Abilities
- [F] Sound Blast - Like all Boomboxes, Ninja Boombox can create a sound blast. This deals 35 damage and knocks any Boxes away.
- [Q] Dash - Dashes forward, dealing 5-20 damage to any Box in his way.
- [Q in air] Sound Jump - Boosts himself forward in the air using his soundblast.
- [G] Reverse Sound Blast - Creates a reverted Soundblast that pulls in any Boxes hit instead of pushing them away, dealing 35 damage.
- [Z] Charged Punch - Charges up a powerful punch, before dealing 85 damage and knocking any Box hit away.
- [Z with Knives] Knife Throw - Throws his knives infront of him, piercing through any Box while dealing 20-90(?) damage.
- [Spacebar x2] Jetpack - Uses his jetpack to fly in the air.
Boombox Woman[]
The Boombox variant of the Sharpshooter Telescope, the Boombox Woman, has 600 HP. Unlike her counterpart, she wields a Swordslash tool instead of an Arm Cannon which deals 35 damage and 45 damage on the last hit.
Abilities
- [F] Ear-rape - Compared to other Boomboxes, Boombox Woman's Soundwave is much more louder, dealing 300 damage, knocking them away and stunning them as well.
- [Q] Sword Dash - Boombox Woman quickly uses her sword and dashes infront of herself, dealing 40 damage to any Box in her way.
- [Spacebar x2] Sound Jump - Boombox Woman uses her loud boombox to propel herself in the air(she doesn't use her jetpack).
Strider Boombox[]
The Boombox variant of the Strider Telescope, the Strider Boombox, has 1450 HP. Unlike their counterpart, the Strider Boombox uses their loud sounds instead of any cannon to attack Boxes, and can also fly using its rotor.
Abilities
- [T] Shockwave - Produces a Shockwave from itself, dealing 75 damage to any Box and knocking them away.
- [F] Soundwave - Loud and obnoxious, the Strider Boombox will emit out soundwaves that can easily hurt enemies with high health.
- [SHIFT] Stomp - Using one of its strider legs, it will stomp, causing nearby Boxes to be pushed away and a tremendous amount of damage taken from their health.
Tier 2/Upgraded Units[]
Here we are again, just me and you, just like when you viewed the Tier 2 units of the Telescope Faction. You know the drill and how it goes. So, my friend, have a nice time reading this section!
Upgraded Boombox[]
The Upgraded Boombox, the superior variant of the Boombox. He has 600 HP and spawns with the Knife(better punch), Stun Gun and Anti Parasite Gun, and can fly.
Abilities
- [Space x2] Jetpack - Lets you fly for a certain amount of time.
- [Q] Grenade - You throw a toilet grenade that explodes after 1s and does AOE damage, dealing 250 damage.
- [F] Sound - The speaker emits a sound blast that deals AOE damage and blows away any enemies within its range, dealing 65 damage with massive knockback.
Upgraded Large Boombox[]
The Upgraded Large Boombox, the superior variant of his predecessor, that being the Large Boombox. He has 1600 HP and can fly. He is also the same height as the Giant Box, and is a good alternative for grinding points as he is essentially a mini-Titan Boombox.
Abilities
- [Q] Arm Cannons - Uses its arm blasters to fire bright orange orbs at boxes, dealing 300 damage. These orbs travel at a fast speed, similar to the attack style of the Titan Boombox.
- [Left Shift] Stomp - Raises its leg and slams it down, creating a shockwave that deals 70 damage and flings nearby Boxes away.
- [F] Boombox Soundwave - Activates its boomboxes to knock back Boxes, dealing 80 damage.
- [T] Boombox Scream - Unleashes a powerful scream from its boombox, knocking Boxes away and dealing 60 damage each second.
Upgraded Ninja Boombox[]
We meet again. The Upgraded Ninja Boombox, being an actual upgrade compared to his upgraded counterpart. He has 1000 HP, can fly, has one improved tool and one new tool. That being the Spear and the Laser Knives. The Laser Knives deals 101 damage on hit and the Spear deals 156 damage and deals 196 AOE damage on the final 4th hit.
Abilities
- [F] Scream - Upgraded Ninja Boombox will charge up for a short time before blasting the Boxes eardrums with piercing loud sounds from his Boombox, dealing 36 damage per hit point blank and 6 damage from a medium distance.
- [F Midair] Soundwave - Upgraded Ninja Boombox will generate a soundwave from himself, dealing 85 damage and boosting himself vertically up in the air.
- [Q] Dash - Upgraded Ninja Boombox will do a dash in front of himself, dealing 100 damage to any Box in his way.
- [G] F - Spin - Upgraded Ninja Boombox will spin rapidly, dealing 35-390 damage on contact from any Box that dares stand in his way. This ability is unique and exclusive to Upgraded Ninja Boombox as well.
- [G x2] F - Spin Jump - Upgraded Ninja Boombox will create a explosion from him as he boosts himself vertically high in the air, dealing 300 damage to any Box caught in the explosion. This ability, as before, is unique and exclusive to Upgraded Ninja Boombox.
- [Z] Tape Grenade - Upgraded Ninja Boombox grabs a tape grenade before throwing it in the air, using his Boombox to generate a soundwave that pushes the grenade far away, dealing 250 damage and exploding instantly in contact with a Box.
- [Z Midair] Explosive Jump - Upgraded Ninja Boombox quickly creates a explosion from himself, dealing 50 damage to any Box caught within the explosion and boosting him vertically high in the air.
Upgraded Boombox Woman[]
We meet again. The Upgraded Boombox Woman, being a good special melee character compared to her counterpart. She has 800 HP, can fly, and wields the Grimgold Periastrons, which has a chance of her dual wielding them as she spins, enhancing her destructive power against the Boxes.
Abilities
- [F] Sound Blast/Sound Jump - Sound Blast: A powerful attack using her boombox head that unleashes a devastating soundwave, flinging and damaging enemies.
- Sound Jump: When jumping and pressing F, she performs a double jump while executing a stylish front flip.
- [Q] Dash - A quick movement ability that boosts speed for a few seconds. Additionally, it can damage enemies upon contact during the dash.
- [G] Sonar - A unique ability exclusive to Upgraded Boombox Woman that deals significant damage to Boxes caught within the blast of orange energy.
- [G MIDAIR] Sonar Jump - Allows Upgraded Boombox Woman to leap high into the air, damaging any nearby Boxes upon activation.
- [T] Happy Jam - A healing ability that restores health to any allies or herself within the green hue.
- [Z] Knife Shot - Knife Shot: An ability shared with her repaired Titan, but Upgraded Boombox Woman uses two knives instead of one. She attaches the knives to her speakers and fires them using soundwaves, damaging any Box that is hit by it.
- [Z MIDAIR] Spin - While in mid-air, pressing Z causes her to roll into a concussive ball, charging downwards to create an explosion that flings and damages enemies. This ability resembles Sonic the Hedgehog's signature move.
Titan Boombox/Improved Titan Boombox[]
The Counterpart's to the Titan Telescope, the Titan Boombox. Compared to the Titan Telescope, who has several abilities in his arsenal and is tough and balanced between the three Titan's, the Titan Boombox has only 3 abilities but is quick and swift with speed and dealing high damage in quick bursts in exchange for having less health. He is good for dealing high damage in a short period of time, but his health is not worth tanking direct hits.
Titan Boombox[]
The Titan Boombox, the counterpart to the Titan Telescope. Just like Titan Telescope, Titan Boombox appears as a titan-sized Boombox, equipped with better weaponry and stronger overall, but not stronger than his counterpart. He also has 2000 HP.
Abilities
- [Left Shift] Orb - Titan Boombox will shoot out an orange orb with a white trail before touching the ground resulting in an explosion which quickly fades away while with any enemy trapped inside the explosion or hit by the orb even will be damaged a lot. 0.5 CD
- [F/X] Stomp - Titan Boombox will lift its arms up and then will raise its right leg before stomping onto the ground causing a shockwave dealing high damage to any enemies caught within the shockwave with the shockwave slowly fading away in the process.
- [Space/A (x2] Fly - Titan Boombox will fly using its jetpack leaving trails of frames which will then fade away flying around its body will be faced down but its head faced upwards.
Improved Titan Boombox[]
We meet again, old friend. The Improved Titan Boombox, the nearly-ultimate weapon of the alliance, alongside his counterpart. There are some obvious yet good differences between him and his original form, while also being extremely strong. Spawns with 6K HP and has 3 modes which cycles through different abilities. Press Z or C to change modes, with C cycling to the right and Z cycling to the left.
Abilities/Tools
- Sword Slash (Tool):
- The third strike produces 4 SONAR shockwaves, dealing stacking damage.
- Damage scales with velocity, meaning faster movement increases the slash’s damage (the default damage for the Sword Slash is 600).
- Regenerates a small amount of health and stamina, making it a reliable energy-free alternative.
Mode: Default[]
- Blaster Fire (Tool): - Between 20-29 energy: Fires a single projectile dealing 650 damage, costing 10% of energy
- - Above 30 energy: Fires multiple projectiles, each dealing 650 damage, costing 10% of energy per orb.
R - Core Blast: Fully charging the core deals an impressive 4,545 damage. However, the attack may not reach its full potential if not charged to maximum. This ability has an approximate 30-second cooldown after usage, due to its high damage output.
- F - Stomp: Creates a shockwave that deals 100 damage to nearby enemies.
- Left Shift - Dash: - Costs 1/3 of stamina per dash.
-Stamina regenerates slower than energy.
-Grants a brief forcefield while the Improved Titan Boombox is dashing.
-Dashing while utilizing the Jetpack will make the Improved Titan Boombox perform a spin dash, which doesn't contribute to anything special but it is a feature.
- T - Scream: Deals stacking damage, with each tick inflicting 100 damage.
- Q - Blaster Alt Fire: Costs 35 energy per activation, adding 1 to the charge counter. The charge allows the blasters to fire a giant blow, initially dealing 1,250 damage. Damage increases with additional charges. Can only be activated at 45+ energy.
- G - Energy Recharge: Boosts the energy bar by 20%. Activating Energy Recharge when the bar is full grants a shield, which also has an energy bar that decreases over time. The shield depletes faster when hit by enemies. Activating Energy Recharge again while the energy bar is full will recharge the shield using the available energy.
Mode: Laser[]
- Q - Grenade: A grenade is thrown, which deals 500 damage towards any surrounding enemies upon explosion. Before utilizing this ability again, the user must wait about 30 seconds.
- Blaster Fire (Tool): Converts into a laser cannon that slowly depletes energy the longer it is active. Deals about 5 to 15 rapid stacking damage if aiming at an enemy.
Mode: Rapid[]
- Blaster Fire (Tool): Allows the blaster to fire rapidly, with each blast dealing 75 damage. Energy depletes slowly during use.
- Q - Blaster Alt Fire (Rapid Mode): Speeds up blaster fire significantly when the overheat bar is halfway full or full. Activating this ability consumes half of the heat sink, leaving the remaining half available for a second use. The heat sink bar gradually refills over time, limiting consecutive uses of the ability.
Air Abilities[]
- T, R - Stun Blast: - The Air Version of Core Recharge, it must be held to charge. Creates a massive shockwave that damages enemies for 605 and stuns them temporarily (activated using T).
- - There is also another air ability that is named Stun Blast. Its grounded ability, referred to as Scream, creates a smaller shockwave that lightly flings enemies while inflicting 500 damage (activated using R).
- F - Ground Slam: - Slams the ground, creating a shockwave that deals over 200 damage, additionally launching enemies upwards.
- - If performed from a high enough altitude, an additional shockwave is created upon impact, increasing the damage and launching enemies upwards.
- Double Jump - Jetpack: - Grants the Improved Titan Boombox flight at a maximum velocity of 115.
- - The Improved Titan Boombox can boost its speed by jumping (for mobile players) or pressing the spacebar, each boost costing 20% of energy. Combining this with dashing allows the Improved Titan Boombox to reach 400 velocity, significantly enhancing the damage dealt by its sword.